

The second issue is still the same from the original, and it's the fact that the start grouping of systems has a HUGE impact on the overall flow of the game.

This way having more fleets actually means something other than creating a lineup of suicides. For example, improve weapon accuracy by some % depending on the number and strength of other fleets in the system. But I'd like to see a moral booster applied from having friendly fleets in the system with you. The expansion takes care of that issue somewhat because the jumps are not as significant. especially that their combined military power is an order of magnitude more than mine. That kind of seems absurd if you think about. In one game in the original I used one fleet with 16k military power to destroy 10 fleets with 12k military power over several turns. The main issue with the original was that one or two techs in the military branch would translate to a huge military power imbalance for fleets. I'm going to focus more on the things I'd like changed since the positives largely carry over from the original. Playing on Hard the AI seems interesting and the game has enough depth to keep me playing. Playing on Hard the AI seems interesting and Overall I like this game, and I didn't get married to the original so I welcomed the changes.

Overall I like this game, and I didn't get married to the original so I welcomed the changes.
